Creating from scratch a customization system for character.

  • Overlaying color for skin and hair
  • Switching skinned meshes and rebinding bone weights
  • Combining all textures in one. 

Each customization item is a scriptable object that holds its data. Here is an example of an item:

Published 25 days ago
StatusReleased
PlatformsHTML5
AuthorAlexandros Kapolas
Made withUnity