A downloadable game for Windows and macOS

This project is a technical demo showcasing my ability to build real-time multiplayer games using Unity and Photon Fusion 2.

The goal of this project was not to create a full game, but to demonstrate:

  • Multiplayer architecture

  • Networked character movement

  • Client/server authority handling

  • Synchronization of gameplay state

  • Clean, readable, and reusable code

The demo supports:

  • Host & client connections

  • Networked player movement using Fusion’s Network Character Controller

  • Deterministic gameplay logic

  • Proper separation between simulation and rendering

  • Multiplayer-safe spawning and state handling

This project was built as part of my portfolio, and the full source code is available on GitHub for anyone interested in reviewing the implementation.

🛠️ Tech Stack

  • Engine: Unity

  • Networking: Photon Fusion 2

  • Language: C#

  • Target Platform: Windows (PC), MacOS

📌 Notes

  • This is a prototype / demo, not a finished game

  • Focus is on code quality and networking structure

  • Visuals and gameplay are intentionally kept simple

🔗 Source Code: https://github.com/Al-Kapole/ZombieSurvival

Published 19 days ago
StatusPrototype
PlatformsWindows, macOS
AuthorAlexandros Kapolas

Download

Download
Zombies Survival (Windows 64-bit) 50 MB
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Zombies Survival (Windows 32-bit) 45 MB
Download
Zombie Survival (MacOS) 60 MB