Unity Multiplayer Demo – Photon Fusion 2
A downloadable game for Windows and macOS
This project is a technical demo showcasing my ability to build real-time multiplayer games using Unity and Photon Fusion 2.
The goal of this project was not to create a full game, but to demonstrate:
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Multiplayer architecture
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Networked character movement
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Client/server authority handling
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Synchronization of gameplay state
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Clean, readable, and reusable code
The demo supports:
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Host & client connections
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Networked player movement using Fusion’s Network Character Controller
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Deterministic gameplay logic
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Proper separation between simulation and rendering
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Multiplayer-safe spawning and state handling
This project was built as part of my portfolio, and the full source code is available on GitHub for anyone interested in reviewing the implementation.
🛠️ Tech Stack
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Engine: Unity
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Networking: Photon Fusion 2
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Language: C#
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Target Platform: Windows (PC), MacOS
📌 Notes
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This is a prototype / demo, not a finished game
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Focus is on code quality and networking structure
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Visuals and gameplay are intentionally kept simple
🔗 Source Code: https://github.com/Al-Kapole/ZombieSurvival
| Published | 19 days ago |
| Status | Prototype |
| Platforms | Windows, macOS |
| Author | Alexandros Kapolas |




